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Random Topic Generator

Use the check boxes to show options, and to choose which topics you want to include. You can refresh individual questions according to the current topic selection (change to a specific topic by only selecting that topic). Then choose your Question Settings. You can display questions on a board, show all answers together, or one at a time. You can also generate a worksheet with those questions.

​To see some samples of generated printables created using the generator click here.

​For more detailed guidance, see the bottom of this page.

Question Settings

Daniel Rodriguez-Clark of www.interactive-maths.com

How to use this generator
Choosing Topics
​This generator will choose a random topic from all the topics you have selected with the given options. For that reason it is best used for a single topic to quickly create an activity, or to create a mixed review activity on multiple topics. If you are looking for more control over the individual questions, and to create activities with some progression, then check out the Specified Topic Generator. The benefit of this generator is the speed at which you can create questions.
​To choose topics, open the relevant strand and check the box next to the topic title. Check the Show All Options box to fine tune the topic options to your requirements.
Projecting Questions
​
​This generator can be used to project questions easily on a screen for students to answer in their books or on mini-whiteboards.
​For this it is best to select "Use Fixed Grid to Display", and leave the Activity type as Worksheet. 
There are many ways to use the generator for projecting questions. Three suggestions are:
  1. ​Set the number of questions to 1, and generate a single question at a time. This is great for quick AFL activities on a single topic, and you can keep generating new questions for as long as you need. You can show the answer to each question as you go. This is the equivalent to the original QQI activities.
  2. Set the number of questions to 2, and select "Use Fixed Grid to Display". This is great for doing worked example problem pairs, which are a great way to introduce new topics. To ensure the questions are very similar to each other, be specific with your option choices. You can also choose the working space you want to have available.
  3. Create a set of questions for students to attempt, and choose the number of questions you want. This is an excellent quick starter activity to recall prior learning, on either a single topic or mix of topics. You can choose to show answers one at a time, or all at once. You also have the option to change a single question, according to the topics chosen. This is similar to the old 10QQI activities, except with this version you can include questions from different topics.
Creating Activities
There is a choice of 6 activities that you can create with the questions you generate. Each activity has its own options. For each of these, you must create the questions first before pressing Create Activity, and you can adjust individual questions as you like. For some activities the number of questions is fixed, but for others you have control over this.
The 6 activities are:
  1. ​Worksheet - create a simple worksheet with the answers given on a separate page. I use these as a "How Many Can You Do?" style activity, where students get 5-10 minutes to do as many as they can. You can also cut the questions out to create a relay style activity. If you choose to include ​Confidence Ratings​ this produces a small box where students are asked to rate their confidence in their answer (based on this paper by Colin Foster).
  2. Treasure Hunt - create a beautiful set of treasure hunt cards (sometimes referred to as loop cards). These can be stuck up around the room, or used in small groups. Each card contains the answer to the question from another card, forming a loop. The answers to each question are provided, along with the loop based on the card numbers. You can also create your own treasure hunt with questions and images using the Treasure Hunt Creator.
  3. Odd One Out​ - create an odd one out activity, where there are 15 questions and 16 answers, and students have to decide which answer is the odd one out. This is based on an excellent resource found on TES uploaded by UKDana. As an extension, students are asked to write a question giving the odd one out as the answer.
  4. Codebreaker​ - create a codebreaker with 26 questions (one for each letter of the alphabet), and then students use the answers to break the code to reveal a message. There is a set of stock jokes and quotes, or you can type your own message. Answers for individual questions are given, as is the final message.
  5. ​Matching Cards​ - create a set of matching cards with questions on one set of cards, and answers on the other. This resource is very versatile and could be used as a simple matching, as a memory game (turn both sets over and compete to collect matching pairs), connect four, thoughts and crosses or just as questions to give as entrance/exit tickets. Depending on the use, you will want to have the answers mixed or in the same order as the questions.
  6. Bingo​ - create an online bingo game to play with the class. Students draw a grid and populate it with answers from those provided. Then a question is revealed one at a time and students have to cross off the answer if they have it. The winner is first to get a line or a full house and shout "BINGO!". You can choose to reveal the answers after each question and keep a record of them on the board, just show them after each question, or not to show them at all until the game is over. You can also create your own bingo activity with questions and images using the Bingo Creator.

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  • Home
  • Mixed Generators
    • Random Topic Generator
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